Attacking other players’ settlements is a lot of fun, and the asynchronous design means you can defend your territory whether you’re actively playing or not – your defensive structures and armies will take care of themselves once you build them. That said, the game’s multiplayer makes fighting worthwhile anyway. The offensive side of both grew stale for me in short order due to the watered-down gameplay mechanics… like many other social strategy games on the market, you’re not able to control your units outside of choosing what units to use and where to place them on the map, leaving other, more important tactical decisions up to the computer. Total Conquest’s warfare takes place in a single-player campaign mode and its multiplayer equivalent. Given the amount of time I’ve sunk into the game thus far, that’s pretty impressive. I haven’t spent a dime on the game’s premium tokens yet, nor have I needed to. Though the freemium model does necessitate the use of timers, things generally feel fair when it comes to the content you get for the (lack of) money.
![total conquest 1 total conquest 1](http://static-3.app4smart.me/uploads/posts/thumbs/6333/f-2459-c7131fc23f.jpg)
Other structures, like barracks and temples, provide more specific functions, giving you a greater level of control over your army’s abilities than other games in the genre can offer. You’ll spend your two main resources, food and gold, constructing buildings that cost one and generate the other – gold is needed to build farms, which generate food, for instance, while gold-generating villas require apples to get going. The construction aspect of the game is one part RTS, one part Farmville. Poor strategy on the battlefield can prove just as fatal as tactical incompetency, especially against online opponents, who will absolutely eat you alive if you jump into the game’s PvP offerings too early. From the single-player campaign to multiplayer skirmishes, your success as a Roman governor requires leadership on the battlefield and a keen eye for city planning.
![total conquest 1 total conquest 1](https://2.bp.blogspot.com/-cyQU9GwGlaQ/V_x_H0OFHBI/AAAAAAAAAac/LaUETiemUQ8zCas6--7XLwZVvL4AV96PQCEw/s1600/maxresdefault.jpg)
Instead, most of the focus in Total Conquest revolves around building stuff and fighting things, in that order. because the rational approach seems to work far too inconsistently.The story tying Total Conquest’s gameplay together is weak at best (Caesar dies, rival factions attempt to take over the empire in his absence, yadda yadda yadda) but the social gameplay makes it a non-issue: When so much of the fun comes from facing off against other players, you tend to care less about the plot. i REALLY need some documentation on that. while some generals who gained a few random king's eye traits, fighting and camping on the edge of my vast empire remain perfectly loyal. its also common occurence that a general send to the capital, king or both does not increase loyalty at all. but at the same time, some super loyal generals instantly become disloyal for no reason. i can also see that keeping generals busy and close to capital/king may lead to more loyalty. How does it work? i can see that i can gain ancillaries and traits under certain conditions, although i can't see the odds. Last but not least and definitely the most important: it makes you forced to quit and lose a siege you already won. because this makes it literally impossible sometimes to win a siege when you play with an army that can't get capable infantry on the wall to kill all wall campers who just sit there forever.
#Total conquest 1 mod#
It seems this mod has disabled the ability to capture a town centre and thus win the siege by capture.
![total conquest 1 total conquest 1](https://cdn2.clc2l.fr/i/t/o/total-conquest-N0qPvR.jpg)
it would be handy to atleast have them all checked up and receive some kind of placeholder to make them look human, not like walking glitches. Some mercenaries seem to have a missing textures symbol/skin or look silver. but i do have some issues with it, and i hope you'll hear me out because these issues feel pretty damn serious. i downloaded this when it first came out and have been a fan ever since. I really like this mod :) its one of my all time favorites for mw2.